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{steamAPI Registercallresult} >>> DOWNLOAD


{steamAPI Registercallresult} >>> DOWNLOAD







SteamAPI_CallResult_t FunctionName( const uint64 steamID ); {steamAPI registercallresult} // DISPATCH FUNCTIONS SteamAPI_CallResult_t SteamAPI_CallResult_Create( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} // DEFAULT CONSTRUCTOR. Install a listener for call results by calling the following function. The listener will be invoked when a call result is received. {steamAPI registercallresult} SteamAPI_CallResult_t SteamAPI_CallResult_CreateWithUserMessage( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} SteamAPI_CallResult_t SteamAPI_CallResult_CreateWithErrorMessage( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} SteamAPI_CallResult_t SteamAPI_CallResult_CreateWithError( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} SteamAPI_CallResult_t SteamAPI_CallResult_CreateWithUser( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} SteamAPI_CallResult_t SteamAPI_CallResult_CreateWithError( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} void SteamAPI_CallResult_Dispatch( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} void SteamAPI_CallResult_Destroy( SteamApiCallResult_t *pCallResult ); {steamAPI registercallresult} . void *SteamAPI_CallResult_Dispatch( void *pvUser ); {steamAPI registercallresult} void *SteamAPI_CallResult_Create( void *pvUser ); {steamAPI registercallresult} void *SteamAPI_CallResult_CreateWithUserMessage( void *pvUser, void *pvMessage ); {steamAPI registercallresult} void *SteamAPI_CallResult_CreateWithErrorMessage( void *pvUser, void *pvMessage ); {steamAPI registercallresult} void *SteamAPI_CallResult_CreateWithError( void *pvUser, void *pvMessage ); {steamAPI registercall



. The Steamworks API allows your game to take full advantage of Steam by accessing all of the features of Steam and playing in a connected environment. . If you are building a game that uses Steamworks, there are many services you must. . Create your own user (or a new user) on a connected machine. . Steamworks API is an interesting topic, and its uses are too broad to cover in one article. . This article covers a specific API using Steamworks called the RegisterCallResult API. . You can register to receive callbacks for key information about your game. . You can also register to receive callbacks for changes to your game’s settings. . You can also register to receive callbacks for changes to your game’s presence. . All callbacks that you register for will be called asynchronously, after you have called a Steam API call. . Registering for callbacks is a convenient way to pass data back to your game. . Many developers use callbacks and call results. . You can register callbacks and call results for information about a game that is not yours. . To use callbacks, you must register to receive a call result. . The SteamAPI class has a RegisterCallResult method. . You can register for callbacks to receive Steamworks information. . A call result is returned to your game after you call the SteamAPI::GetPlayerMetadata() method. . When you register to receive call results, you must pass the call result a function to use in the callback. . A call result can be of a type different from the SteamAPI::GetPlayerMetadata() call result. . Call results can provide metadata about your game such as “Who are the top five players of the month?”. . You can register for callbacks for the ability to modify your game’s settings. . A callback function can change your game’s settings and call Steamworks API methods to keep your game synchronized. . You can register for callbacks for the ability to change your game’s availability. . A callback function can prevent your game from being available for a time. . You can register for callbacks for the ability to change your game’s presence. . A callback function can hide



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